Questions tagged with “materials”
- How can early feedback prevent costly rework in 3D projects?
- What factors affect realism when choosing surface roughness values?
- How can consistent naming conventions improve large 3D projects?
- How do you troubleshoot unexpected lighting behavior in renders?
- What’s the best approach for exporting assets without breaking materials?
- How do you decide when to use procedural materials versus image textures?
- How do you evaluate whether a model is animation-ready?
- What strategies help keep render times low in high-quality scenes?
- What’s the role of reference lighting when building realistic materials?
- What’s the best way to organize complex scenes with many assets?
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3d designOwn it50 assigned · $1.00/day · $30/month
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topologyOwn it20 assigned · $0.40/day · $12/month
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edge flowOwn it15 assigned · $0.30/day · $9/month
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materialsOwn it11 assigned · $0.23/day · $7/month
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texturingOwn it5 assigned · $0.10/day · $3/month
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scale and proportionOwn it5 assigned · $0.10/day · $3/month
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texture resolutionOwn it5 assigned · $0.10/day · $3/month
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clean geometryOwn it4 assigned · $0.07/day · $2/month
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uv mappingOwn it3 assigned · $0.07/day · $2/month
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asset managementOwn it2 assigned · $0.07/day · $2/month