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What’s the best way to balance polygon count and detail in real-time 3D assets?
Asked on Nov 05, 2025
Answer
Balancing polygon count and detail in real-time 3D assets requires optimizing geometry while maintaining visual fidelity. This involves using efficient topology, strategic use of normal maps, and LOD (Level of Detail) techniques to ensure performance without sacrificing quality.
Example Concept: Efficient topology focuses on using polygons where they contribute most to the silhouette and detail, while normal maps can simulate high-detail surfaces on lower-poly models. LOD techniques adjust the model's complexity based on the viewer's distance, optimizing performance dynamically.
Additional Comment:
- Use normal and bump maps to add detail without increasing polygon count.
- Implement LODs to switch between high and low detail models based on distance.
- Focus polygons on areas that affect the silhouette and important details.
- Regularly test assets in the target engine to ensure performance meets requirements.
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