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How can clean topology improve deformation when modeling characters for animation?
Asked on Nov 01, 2025
Answer
Clean topology is crucial for character modeling as it ensures smooth deformation during animation, allowing for more natural and realistic movement. Proper edge flow and evenly distributed quads help maintain the character's form and prevent artifacts when joints bend.
Example Concept: Clean topology involves creating a mesh with evenly spaced quads and logical edge flow, particularly around joints like elbows and knees. This structure supports smooth deformation by allowing the mesh to bend naturally without collapsing or stretching, which is essential for realistic character animation.
Additional Comment:
- Use edge loops to define muscle flow and joint areas.
- Avoid long, thin triangles that can cause pinching.
- Maintain consistent polygon density for better control.
- Test deformations early to identify problem areas.
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